Publié cette semaine sur itch.io et DriveThruRPG,
OpenDark System Reference Document :
https://osr-vf.itch.io/opendark-system- ... e-document
https://www.drivethrurpg.com/product/47 ... ree_titles
C'est en anglais, c'est ma remise en forme personnelle d'un jeu originellement publié fin 2007 sous une forme très austère et manquant de finition.
<parenthèse encyclopédique violant moultes trademarks>
Ca s'appelait "Opening the Dark" et c'était une tentative de publier une version libre du système Stoyteller.
Ecrit par Malcolm Sheppard qui l'a retiré du web en 2010, mais on peut encore le dénicher (par exemple sur rpggeek : https://rpggeek.com/filepage/123865/ope ... e-dark-srd), et officiellement rien ne l'a rendu caduc ou interdit.
En gros, la définition des personnages lorgne sur Vampire la Mascarade (même si on joue des humains), le système de résolution de base s'inspire du Stoyteller v2 (Exalted, Trinity...) mais les détails de règles sont des adaptations directes de matos OGL d20 Modern, avec aussi des bouts de FUDGE.
Côté pouvoirs, on a des pouvoirs très inspirés des Disicplines de VtM et un système de magie qui est une sorte de version libre de Dark Ages Mage, et des Esprits définis un peu comme dans les jeux classiques du MdT 1 comme 2.
</parenthèse encyclopédique violant moultes trademarks>
Au départ, je pensais juste faire un peu de mise en page mais finalement le document publié en 2007-2010 présente d'assez nombreuses erreurs (des bouts d'OGL d20 mal convertis, des coquilles, etc.) à corriger. Je pense en avoir décelé et corrigé la plupart, mais si vous en voyez de nouvelles, n'hésitez pas à m'en faire part ici même, dans les commentaires sur itch.io, ou sur le fil dédié du forum CasusNO : https://www.casusno.fr/viewtopic.php?t=42917
Je ne corrige que les erreurs manifestes, si quelques points de règles semblent lourdingues ou au contraire lacunaires, je les laisse quand même (dans le genre lourdingue, regardez les règles de dégâts par chute / Falling, par exemple).
C'est une v 1.0 ; dans quelques semaines ou mois, sortira une version POD avec d'éventuelles corrections mineures.
Je ne prévois pas de VF pour le moment, mais ça pourrait venir.
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OpenDark - résurrection du clone mondain et ténébreux (en VO pour le moment)
Venez présenter vos projets de rééditions de jeux de rôle anciens, ou vos appels à projets via des plateformes telles que Ulule, Kickstarter, etc.
- griffesapin
- Chasseur de Chimères
- Messages : 302
- Inscription : lun. 10 juil. 2017 10:32
- Localisation : METZ
Re: OpenDark - résurrection du clone mondain et ténébreux (en VO pour le moment)
Message par griffesapin »
la différence entre un adulte et un enfant, c'est la taille et le budget du jouet!
Re: OpenDark - résurrection du clone mondain et ténébreux (en VO pour le moment)
Ah mais ça pourrait venir !
Bon, sinon, voilà la liste des principaux bugs que j'ai corrigé dans le document d'origine : https://archive.org/details/OpeningTheDarkSRD
Comme le doc est en anglais, je mets aussi cet errata en anglais :
Bon, sinon, voilà la liste des principaux bugs que j'ai corrigé dans le document d'origine : https://archive.org/details/OpeningTheDarkSRD
Comme le doc est en anglais, je mets aussi cet errata en anglais :
► Afficher le texte
Page 4 : order
"The Emotional Traits are Prudence, Passion and Stoicism." => "The Emotional Traits are Passion, Prudence and Stoicism."
Page 7 :
"A character’s starting Ethos is equal to his Prudence (see below) + Stoicism." => "see below" : where ? what ? => I've removed this mention
Page 8 : style
Will : "Spend temporary Will on vital tasks: matters of survival and compelling principle." => "Temporary Will may be spend on vital tasks: matters of survival and compelling principle."
Page 10 : some weird rule from d20 OGL
"If the creature can attack, it applies its Dexterity modifier to its base attack instead of a Strength modifier." => removed
Page 2 + page 42 :
Informal Skills list (1st chapter and 2nd chapter) : Trickery moved where it belongs (before Unarmed Combat)
Page 14 : style
"Once a character takes more Stun damage than his Stun Points, the excess becomes Health Point damage." => "... Health Damage."
Page 15 : style
"The threat always inflicts Health Point damage." => "... Health Damage."
Page 32 : some weird rule from d20 OGL
"A character can take 1 while climbing, but can’t take 3." => removed (I guess the standard rules for safe success apply).
Page 34 : no "Handle Animal" Skill!
Fight while mounted : "(see the Handle Animal Skill)" => remplaced with a footnote for "Profession (animal handler)"
Page 35 : confusion modifier/dice pool
"Use the character’s Athletics modifier or the mount’s applicable dice pool (whichever is lower) to make the jump." => "... the character's Athletics Skill ..."
Page 43 : No Gamble Skill! + confusion modifier/dice pool
"If there are many characters participating, the GM can opt to make a single roll for all of them, using the highest Gamble Skill modifier among them and adding a +2 bonus to the roll." => "... using the highest Trickery Skill among them and adding +2 dice to the roll."
Page 45 : the "Move Silently" skill does not exist!
"Make a Listen/Spot roll against a Difficulty that reflects how quiet the noise is that a character might hear or against an opposed Move Silently roll." => "... an opposed Stealth roll."
Page 45 : cut/paste error
"Listen/Spot" table : line "An encumbered person in walking at a slow pace, trying not to make noise" uselessly repeated
Pages 47-55 : Craft : some shortening
"If the Craft (explosives) roll fails" => "If the Craft roll fails"
"the character simply makes a Craft (visual art) roll" => "the character simply makes a Craft roll"
"the character simply makes a Craft (writing) roll" => "the character simply makes a Craft roll"
Page 47 :
Craft : "This Skill encompasses several categories, each of them treated as a separate Skill: Craft (chemical), Craft (electronic), Craft (mechanical), Craft (pharmaceutical), Craft (structural), Craft (visual arts), and Craft (writing)." => "Craft (forgery)" added
Pages 51-52 : forgery belongs to "Craft", not "Trickery"!
Craft (forgery) :
- "... The complexity of the document ... provide modifiers to the Trickery roll, as shown below." => "... to the Craft roll ..."
- "The Skill is also used to detect someone else’s forgery. The result of the original Trickery roll that created the document is opposed by a Trickery roll" => "Craft" "Craft" again
Page 53-54 :
"Disease Fortitude Save Difficulty" => "Disease Con. Diff."
Page 67 : style
Traps and Sabotage : "The GM rolls the roll." => "The GM rolls the dice."
Page 69 : DC's instead of Difficulty!
Analyzing Clues table : "Every day since event (max modifier +1) | +2" => "More than 1 day since event | +1" and "More than 5 days since event | +2"
Page 72 : no "Handle Animal" Skill!
Teach an animal a trick :
"a successful Handle Animal roll" => "a successful Profession roll"
"a -1 penalty on his Handle Animal roll" => "a -1 penalty on his Profession roll"
Page 73 : no "Handle Animal" Skill!
Combat Riding : "making a Handle Animal roll (Difficulty 3)" => "making a Profession roll (Difficulty 3)"
Page 76 : subtract what from what ?
Damage : "Subtract this number from the target’s Toughness + Armor" => "Subtract the target’s Toughness + Armor from this number"
Page 78 : subtract what from what ?
Attacking and Defending : "Subtract this from the target’s appropriate Toughness" => "Subtract the target’s appropriate Toughness from this"
Page 80 :
Knife : notes "Larger knives inflict 2 dmg." => "Larger knives inflict Str +2 dmg."
Page 80 :
Pistol whip : notes "Using a pistol as a melee weapon."
Page 80 :
Stun gun : several changes
Dmg : "STR+3" => "3"
Type : "Electricity" => "Stun"
Notes : "Similar to a taser for melee; 1 charge."
Page 80-81 : some weird rule from d20 OGL
"Purchase DC" (melee weapons table) => column removed
Page 89 :
"For caltrops, this means the caltrops make an attack against the vehicle (see Caltrops)." => those caltrop rules do not exist. => I've changed this following sentence "Failing to avoid an object (including caltrops) results in a collision with the object."
Page 99 : DC's instead of Difficulty!
"Sample Disease" table => DC's replaced by difficulties (Diff 2 for DC's 14-, Diff 3 for DC's 15+)
Page 109 : No "Heal" Skill!
"The Heal skill cannot identify any physical cause for the symptoms" => "The Treat Injury Skill cannot identify any physical cause for the symptoms"
Page 112-113 : impossible Empotional Trait + Attribute combination, "Concentration" looks like the adequate Skill
Psychokinesis :
"Wits + Prudence" (should be "Wisdom + Prudence" by the way) => "Senses + Concentration"
"Wits + Knowledge (occult)" (should be "Wisdom + Knowledge (arcane lore)" by the way) => "Wis + Concentration"
Page 114 : two types of Toughness
Toughness : "Add x to Toughness" => "Add 1/2/3/4/5 to Stun Toughness; add 1/1/2/2/3 to Health Toughness."
Page 123 : impossible Empotional Trait + Attribute combination
Places of Power : "The character usually meditates for an hour, making a Wis + Prudence roll" => "The character usually meditates for an hour, making a Wis + Concentration roll"
Page 124 : impossible Empotional Trait + Attribute combination, "Concentration" looks like the adequate Skill
Drain Will : "by making a Passion + Charisma roll" => "by making a Att + Passion roll"
Page 126 : typo
"Spirits don’t have Attributes or Skills, they use Emotional Traits to perform all tasks. Divide available ranks between Passion, Prudence and Stoicism from a pool based on the spirit’s power." => Prudence, not Prejudice
Page 128 :
"Remember that supernatural beings often have special vulnerabilities. See Chapter One and Three for details." => Nothing about vulnerabilities in chapter 3... => I've removed this mention
"The Emotional Traits are Prudence, Passion and Stoicism." => "The Emotional Traits are Passion, Prudence and Stoicism."
Page 7 :
"A character’s starting Ethos is equal to his Prudence (see below) + Stoicism." => "see below" : where ? what ? => I've removed this mention
Page 8 : style
Will : "Spend temporary Will on vital tasks: matters of survival and compelling principle." => "Temporary Will may be spend on vital tasks: matters of survival and compelling principle."
Page 10 : some weird rule from d20 OGL
"If the creature can attack, it applies its Dexterity modifier to its base attack instead of a Strength modifier." => removed
Page 2 + page 42 :
Informal Skills list (1st chapter and 2nd chapter) : Trickery moved where it belongs (before Unarmed Combat)
Page 14 : style
"Once a character takes more Stun damage than his Stun Points, the excess becomes Health Point damage." => "... Health Damage."
Page 15 : style
"The threat always inflicts Health Point damage." => "... Health Damage."
Page 32 : some weird rule from d20 OGL
"A character can take 1 while climbing, but can’t take 3." => removed (I guess the standard rules for safe success apply).
Page 34 : no "Handle Animal" Skill!
Fight while mounted : "(see the Handle Animal Skill)" => remplaced with a footnote for "Profession (animal handler)"
Page 35 : confusion modifier/dice pool
"Use the character’s Athletics modifier or the mount’s applicable dice pool (whichever is lower) to make the jump." => "... the character's Athletics Skill ..."
Page 43 : No Gamble Skill! + confusion modifier/dice pool
"If there are many characters participating, the GM can opt to make a single roll for all of them, using the highest Gamble Skill modifier among them and adding a +2 bonus to the roll." => "... using the highest Trickery Skill among them and adding +2 dice to the roll."
Page 45 : the "Move Silently" skill does not exist!
"Make a Listen/Spot roll against a Difficulty that reflects how quiet the noise is that a character might hear or against an opposed Move Silently roll." => "... an opposed Stealth roll."
Page 45 : cut/paste error
"Listen/Spot" table : line "An encumbered person in walking at a slow pace, trying not to make noise" uselessly repeated
Pages 47-55 : Craft : some shortening
"If the Craft (explosives) roll fails" => "If the Craft roll fails"
"the character simply makes a Craft (visual art) roll" => "the character simply makes a Craft roll"
"the character simply makes a Craft (writing) roll" => "the character simply makes a Craft roll"
Page 47 :
Craft : "This Skill encompasses several categories, each of them treated as a separate Skill: Craft (chemical), Craft (electronic), Craft (mechanical), Craft (pharmaceutical), Craft (structural), Craft (visual arts), and Craft (writing)." => "Craft (forgery)" added
Pages 51-52 : forgery belongs to "Craft", not "Trickery"!
Craft (forgery) :
- "... The complexity of the document ... provide modifiers to the Trickery roll, as shown below." => "... to the Craft roll ..."
- "The Skill is also used to detect someone else’s forgery. The result of the original Trickery roll that created the document is opposed by a Trickery roll" => "Craft" "Craft" again
Page 53-54 :
"Disease Fortitude Save Difficulty" => "Disease Con. Diff."
Page 67 : style
Traps and Sabotage : "The GM rolls the roll." => "The GM rolls the dice."
Page 69 : DC's instead of Difficulty!
Analyzing Clues table : "Every day since event (max modifier +1) | +2" => "More than 1 day since event | +1" and "More than 5 days since event | +2"
Page 72 : no "Handle Animal" Skill!
Teach an animal a trick :
"a successful Handle Animal roll" => "a successful Profession roll"
"a -1 penalty on his Handle Animal roll" => "a -1 penalty on his Profession roll"
Page 73 : no "Handle Animal" Skill!
Combat Riding : "making a Handle Animal roll (Difficulty 3)" => "making a Profession roll (Difficulty 3)"
Page 76 : subtract what from what ?
Damage : "Subtract this number from the target’s Toughness + Armor" => "Subtract the target’s Toughness + Armor from this number"
Page 78 : subtract what from what ?
Attacking and Defending : "Subtract this from the target’s appropriate Toughness" => "Subtract the target’s appropriate Toughness from this"
Page 80 :
Knife : notes "Larger knives inflict 2 dmg." => "Larger knives inflict Str +2 dmg."
Page 80 :
Pistol whip : notes "Using a pistol as a melee weapon."
Page 80 :
Stun gun : several changes
Dmg : "STR+3" => "3"
Type : "Electricity" => "Stun"
Notes : "Similar to a taser for melee; 1 charge."
Page 80-81 : some weird rule from d20 OGL
"Purchase DC" (melee weapons table) => column removed
Page 89 :
"For caltrops, this means the caltrops make an attack against the vehicle (see Caltrops)." => those caltrop rules do not exist. => I've changed this following sentence "Failing to avoid an object (including caltrops) results in a collision with the object."
Page 99 : DC's instead of Difficulty!
"Sample Disease" table => DC's replaced by difficulties (Diff 2 for DC's 14-, Diff 3 for DC's 15+)
Page 109 : No "Heal" Skill!
"The Heal skill cannot identify any physical cause for the symptoms" => "The Treat Injury Skill cannot identify any physical cause for the symptoms"
Page 112-113 : impossible Empotional Trait + Attribute combination, "Concentration" looks like the adequate Skill
Psychokinesis :
"Wits + Prudence" (should be "Wisdom + Prudence" by the way) => "Senses + Concentration"
"Wits + Knowledge (occult)" (should be "Wisdom + Knowledge (arcane lore)" by the way) => "Wis + Concentration"
Page 114 : two types of Toughness
Toughness : "Add x to Toughness" => "Add 1/2/3/4/5 to Stun Toughness; add 1/1/2/2/3 to Health Toughness."
Page 123 : impossible Empotional Trait + Attribute combination
Places of Power : "The character usually meditates for an hour, making a Wis + Prudence roll" => "The character usually meditates for an hour, making a Wis + Concentration roll"
Page 124 : impossible Empotional Trait + Attribute combination, "Concentration" looks like the adequate Skill
Drain Will : "by making a Passion + Charisma roll" => "by making a Att + Passion roll"
Page 126 : typo
"Spirits don’t have Attributes or Skills, they use Emotional Traits to perform all tasks. Divide available ranks between Passion, Prudence and Stoicism from a pool based on the spirit’s power." => Prudence, not Prejudice
Page 128 :
"Remember that supernatural beings often have special vulnerabilities. See Chapter One and Three for details." => Nothing about vulnerabilities in chapter 3... => I've removed this mention
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